About two and a half years ago, Zachtronics founder Zach Barth and the studio’s audio and narrative director, Matthew Burns, went for a walk.
During the course of their conversation, Barth said that he wanted to shut down the developer. In short, he had become tired of working there.
“I would say over the years game after game it started to feel samey. I felt like my job started to become more boring every day,” he tells GamesIndustry.biz. “Every day we explored the same space more thoroughly and we didn’t like exploring new spaces.”
Burns adds: “The decision to close Zachtronics came from a desire to try something new. Over the years, we’d found a niche that was really great for us. We really enjoyed playing in that niche and making games for that audience, but it wasn’t something that we wanted to do forever.
“It was something that we like doing, but I think all of us on the team were all interested in exploring brand new concepts and things that we couldn’t really have done as Zachtronics because over the years we ended up not necessarily making the same game, but very similar games. They were always about the same size and scope.”