
Category: Interview


Bohemia’s war against Arma 3’s misinformation misuse

10 years of FTL: The making of an enduring spaceship simulator

How Vampire Survivors became a hit when creator Poncle was ready to give up

Why InnoGames decided to open up about pay

Why Zachtronics is shutting down for good this time

12m sales and counting: What’s behind Cities: Skylines’ building success?

SOC Investment Group: Activision Blizzard execs need to be held accountable for toxic working culture

Why the devs behind Roblox’s Adopt Me are launching new studio Uplift Games
